Create a Universe
A fast, joyful introduction. The group invents a shared world, then each person designs a character and an origin story.
They leave with: Each participant leaves with a digital character and a short story.
We bring the facilitators, the tools and the printing. Your students bring the ideas. Choose a single session or a multi-week course, in person or on Zoom.
Most partners begin with Workshop 1.0 and grow from there.
A fast, joyful introduction. The group invents a shared world, then each person designs a character and an origin story.
They leave with: Each participant leaves with a digital character and a short story.
A deeper session that ends in print: a group anthology, or an individual 16-page comic book for every participant.
They leave with: A published anthology or their own printed comic, plus a certificate.
A multi-week course with professional digital tools, storytelling technique and career-ready soft skills.
They leave with: A job-ready portfolio and mentoring from working creators.
Prices exclude travel where it applies. Workshop 2.0 needs at least 10 participants.

A two-minute form: who you serve, how many, and when you'd like to start.
We match a workshop to your goals, budget and schedule, and answer every question.
Our facilitators lead the sessions. Your students finish with their own characters, stories and comics.
No. The workshops are designed so anyone can create using digital tools. Participants who do draw or write are welcome to bring those skills.
Cooley Comics facilitators: writers, illustrators and digital art specialists, including young facilitators who started as participants.
A smartphone or any internet-connected device per participant. Cooley Comics provides access to the licensed creative platforms during the workshop.
Yes. We regularly work with special education programs and the disability community, and we make accommodations whenever possible, especially when we know ahead of time.
The participant. Anything created in a workshop belongs to the person who made it. Cooley Comics never claims ownership.
Participants younger than 13 need an adult supervisor in attendance.
Group sessions usually run on weekdays between 10 AM and 5 PM Eastern. Tell us what you need on the call.
That varies by organisation, so we talk it through on the call and can send whatever paperwork your approval process needs.
Get new program dates, student comics and ideas for funding creative programs. About one email a month, and you can leave any time.